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Animation that executes one of several child animations depending on it's current state. The state can be None, in which case no animation is executed. None is the initial state. Note that changing the state of an animation during a start or stop callback of a child animation is not possible. An attempt to do so is silently ignored.
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Method Details |
Raises an exception This class cannot be instantiated from Python
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Generated by Epydoc 3.0.1 on Fri Jan 8 16:09:01 2010 | http://epydoc.sourceforge.net |