Bases: libavg.avg.FXNode
Blurs the node it is applied to. Corresponds to the Gaussian Blur effect in Photoshop.
Sets the width of the blur. This corresponds to the radius parameter of photoshop.
Bases: libavg.avg.FXNode
A high-quality realtime chroma key (greenscreen or bluescreen) effect. Can be configured by using the avg_chromakey.py script. The effect is carried out in the HSL colorspace (http://en.wikipedia.org/wiki/HSL_and_HSV).
The color to key out. Pixels of this and similar colors are made transparent.
Hue tolerance for the key color.
Lightness tolerance for the key color.
softness > 0 causes pixels with a color close to the keyed-out colors to become partially transparent. Greater values increase this effect.
Saturation tolerance for the key color.
Bases: Boost.Python.instance
Base class for GPU-based effects. These effects can be added to any Node by calling Node:setEffect()
Bases: libavg.avg.FXNode
Do-nothing effect. Exists primarily as aid in debugging libavg.
Bases: libavg.avg.FXNode
Adds a shadow behind the node.